Weblog Archives
Most Recent:
- Too Big To Fail (Apr 9, 2024)
- When a company piles resources on a new product idea, it doesn't have room to fail. That keeps it from succeeding.
- Go small (Apr 4, 2024)
- The strengths of a large organization are the opposite of what makes innovation work. Starting something new requires that you start with a small team.
- Start with a Belief (Apr 1, 2024)
- You can't use data to build products unless you start with a hypothesis.
- Mastery doesn’t come from perfect planning (Dec 21, 2023)
- In a ceramics class, one group focused on a single perfect dish, while another made many with no quality focus. The result? A lesson in the value of practice over perfection.
- The Dark Side of Input Metrics (Nov 27, 2023)
- Using input metrics in the wrong way can cause unexpected behaviors, stifled creativity, and micromanagement.
- Reframe How You Think About Users of your Internal Platform (Nov 13, 2023)
- Changing from "Customers" to "Partners" will give you a better perspective on internal product development.
- Measuring Feature success (Oct 17, 2023)
- You're building features to solve problems. If you don't know what success looks like, how did you decide on that feature at all?
- How I use OKRs (Oct 13, 2023)
- A description of how I use OKRs to guide a team, written so I can send to future teams.
- Build the whole product (Oct 6, 2023)
- Your code is only part of the product
- Input metrics lead to outcomes (Sep 1, 2023)
- An easy to understand example of using input metrics to track progress toward an outcome.
- Lagging Outcomes (Aug 22, 2023)
- Long-term things often end up off a team's goals because they can't see how to define measurable outcomes for them. Here's how to solve that.
- Tyranny of Outcomes (Aug 19, 2023)
- An extreme focus on outcomes can have an undesired effect on product teams.
- The Trap of The Sales-Led Product (Dec 10, 2020)
- It’s not a winning way to build a product company.
- The Hidden Cost of Custom Customer Features (Dec 7, 2020)
- One-off features will cost you more than you think and make your customers unhappy.
- Domain expertise in Product Management (Nov 16, 2020)
- When you're hiring software product managers, hire for product management skills. Looking for domain experts will reduce the pool of people you can hire and might just be worse for your product.
- Strategy Means Saying No (Oct 27, 2020)
- An oft-overlooked aspect of strategy is to define what you are not doing. There are lots of adjacent problems you can attack. Strategy means defining which ones you will ignore.
- Understanding vision, strategy, and execution (Oct 24, 2020)
- Vision is what you're trying to do. Strategy is broad strokes on how you'll get there. Execution is the tasks you complete to complete the strategy.
- How to advance your Product Market Fit KPI (Oct 21, 2020)
- Finding the gaps in your product that will unlock the next round of growth.
- Developer Relations as Developer Success (Oct 19, 2020)
- Outreach, marketing, and developer evangelism are a part of Developer Relations. But the companies that are most successful with developers spend most of their time on something else.
- Developer Experience Principle 6: Easy to Maintain (Oct 17, 2020)
- Keeping your product Easy to Maintain will improve the lives of your team and your customers. It will help keep your docs up to date. Your SDKs and APIs will be released in sync. Your tooling and overall experience will shine.
- Developer Experience Principle 5: Easy to Trust (Oct 9, 2020)
- A developer building part of their business on your product needs to believe that you're going to do the right thing for them and their customers.
- Developer Experience Principle 4: Easy to Get Help (Oct 8, 2020)
- The faster you can unblock a stuck developer, the better their experience will be.
- Developer Experience Principle 3: Easy to Build (Oct 5, 2020)
- A product makes it Easy to Build by focusing on productivity for developers building real-world applications.
- How to understand your product and your market (Sep 30, 2020)
- A customer development question you can ask to find out who your product is best for and why they'll love it.
- Developer Experience Principle 2: Easy to Use (Sep 28, 2020)
- Making it Easy to Use means letting the developer do everything without involving you.
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By Subject:
Articles (4)
Longer pieces on a variety of subjects.
Broadband (11)
Use and adoption of cable, DSL , and other mass-market broadband.
Business & Strategy (68)
Strategic planning for customer-focused businesses.
Coffee Roasting (4)
Content Management (9)
Software and methods for managing online content.
Copyright (16)
Traditional copyright laws meet the digital age.
Currently Reading (204)
Design (33)
Design methods, techiques, and patterns.
Development (32)
Software development technologies and tools.
Feeds (3)
How to Blog (10)
How to get started with blogging. The focus is primarily on business blogging, but all new and prospective bloggers will find this of interest. This is a collaborative effort with Pheedo. Entries on the subject from Pheedo are mirrored here.
Information Architecture (5)
The structure and organization of information.
Intranets and Knowledge Management (6)
Managing and disseminating information to your employees.
Links (255)
Pointers to sites, games, and other interesting things.
Marketing (29)
How to win new customers and keep existing ones.
Movable Type (61)
Tips, techniques, and plugins for the popular publishing system.
News and Commentary (47)
Our take on the news of the day.
Personal (33)
Information about Adam Kalsey
Pheedo (3)
Privacy (12)
Your personal information belongs to you.
Random Thoughts (74)
Apropos of nothing.
Security (12)
Keeping your technology resources safe from others.
Site Management (14)
Site News (56)
What's happening around here.
Software Management (76)
Project management, requirements engineering, and managing developers.
Spam (51)
Junk mail, spam, telemarketing and what you can do about it.
Speaking (3)
Speaking appearances and information about talks I have given.
Tagyu (7)
Tools and Utilities (61)
Gadgets, software, and stuff.
Usability (34)
Making software, Web sites, and everyday things easier to use.
Weblogs in Business (26)
Effectively use weblogs in a business setting.